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building virtual worlds

Teams are formed by 4-5 people to build an immersive virtual world within 1-4 weeks.
Platform: Unity3D
Scripting Language: C#/Javascript

Course Website Portal

Flight of Love

 

We implemented this fabulous Venice in two weeks. As the programmer, I took charge of making the flying mechanism work with the player controlled MS Kinect. The arms of the player was mapped to the parrot's wings. Flap to go up, drop to go down, and tilt to turn. Feel freedom, let's fly!

Winter Wars

 

This round required the group to develop a game that was fun to play with. I initiated this idea which at most ten people were supported to join the game. They would be separated to two teams and each person could make or throw snowballs, or repair the snow fort. While the game was played with phone and the number processing was supported by a company, I took charge of all the game play implementation.

The Blank Page

We implemented a drawing game in which the idea was to help the little girl to find her inspiration. I was the programmer in this round and in charge of putting all the assets together and make the game play work. The platform was Head Mounted Display(HMD).

Ocarum

 

The ocarina was making noises due to his small hands which cannot cover the holes. The rattle drum told him never giving up and offered him some clues. With the oven-mitten and the help of guitar and the rattle drum, the crowd in the New York subway was moved. We told a story this round, I took charge of the interaction part in which the two players could actually play the ocarina and the drum through MS Kinect.

Longing

 

We implemented a shadow world in which the male shadow kept playing tricks with his host at first. And then the male shadow fell in love with a female shadow and tried to attract her. In the real world, the two strangers had no idea about what was happening behind them. This was a living production in which I took charge of letting the real actor triggering the shadow world work. The mechanism was attained by MS Kinect.

Need for Speed Ultimate

 

I did this when I first touched Unity and completed this racing game in one week with C#. The models were provided, the mechanism and game play part were finished all by myself.
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